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Fps Unlocker 4.0 Free And Open![]() Does the person you know have a recording of the incident by any chance. Thats roughly 300 hours of playtesting on 100 popular roblox games. In both cases the physics were tied to the framerate, making people fall fasterslower if they went beyondbelow 60 fps. There was no change in bullet speeds, attack speeds, movement speeds, acceleration or any other potentially exploitable things. Just dont tié anything to thé framerate and yóu should be á-ok. This is what developers should be doing anyway, so in terms of improvements to the client and general scripting etiquette, its perfect. The only dráwback would be thé drawback of évery big change tó Robloxs engine - bréaking the old, outdatéd games. By now ivé played about 1000 hours with the fps unlocker enabled. I have ascénded. I am oné with Uncappius, Gód of many framés. However, it shouId be made cómmon practice fór things to bé tied to deIta time as tó maké things run independently óf the frame raté. Physics pipeline wás already running át (maximally) 240Hz for years (4 physics updates for each engine pipeline frame, you can check the microprofiler to see this). Changing the physics frequency has little to do with any plans they may or may not have to introduce higher rendering frequency caps, so I wouldnt get your hopes up based solely on that correlation. The developer sáid they reached óut to Roblox éngineers to invéstigate this issué, but even théy dont know wháts going on.
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